Have you ever played a game without any failures—from start to end, like taking candy from a baby? Or a game where you couldn’t move past the first level because someone created a game for magicians who knew some hidden mechanics? If your answer is yes, you’ve played bad games. Bad, unbalanced games that do not have an audience.
The game market is growing, so it’s essential to not just make a game, but something that will attract users and provide them with unique gameplay. And a balanced game with a reasonable number of characters, who follow a balanced number of challenges, is an efficient way to gain more players, monetize games quicker, and perform fast ROI.
Issues making games fun matter whether we speak about mobile game design, online gaming, or the development of console games. This is where game balance becomes a critical feature that helps achieve higher player satisfaction.
Mark Brown, the founder of a popular Patreon project “Game Maker’s Toolkit,” unveiled a lot of game characteristics to create top titles. Game balance was among them. In his YouTube tutorial about perfect game balance, he mentioned that some companies even had special departments to deal with the game balance concepts. Because, for example, for such complex games as League of Legends, it’s crucial to balance item stats, champion strength, and general game interactions to keep the community happy.
eCampusOntario, a professional educational platform, initiated research about game balance design and provided a valuable insight into its modern vision. They stated that any game testing process should be evaluated by:
- how easily experienced players accomplish goals, and
- at the same time, how possible it is for newcomers to succeed.
Both parties should be satisfied with the gameplay. And this is how game balance works.