Once the scale of the disruption was clear, the conversation turned to why the AAA model became so fragile in the first place. The panel agreed this was not the result of a single misstep, but of pressure building up over many years.
Growth Without a Ceiling
Nader Alikhani described an industry that grew accustomed to constant expansion. Revenues continued to rise, new audiences kept appearing, and budgets stretched further each cycle without ever encountering a clear limit. When several large publisher bets failed in close succession, the system had no buffer left. As he noted during the discussion, the industry suddenly found itself trying to backtrack and “find a new equilibrium” after a long period of growth.
The Cost of Playing It Safe
Rising development costs played a central role in narrowing creative choices. As budgets increased, publishers leaned more heavily on established franchises and familiar mechanics to reduce risk. The more money involved, the greater the pressure to guarantee outcomes, which naturally pushed teams toward iteration rather than experimentation.
A Market That Moved On
From the player side, Amir Satvat highlighted a shift that undercut many traditional AAA assumptions. In repeated surveys within his community, half of respondents said they had not bought a single full-price AAA game in the past year, while 80% said they bought two or fewer. With subscriptions, discounts, free-to-play titles, and large backlogs, players have become far more selective and far less rushed to buy at launch.
The Discoverability Problem
Amir also pointed to discoverability as a growing challenge. Outside of the biggest tentpole releases, even strong games can struggle to be noticed. Media influence has weakened, retail is no longer a primary driver, and attention is now split across games, social platforms, and other forms of entertainment. The result is a model where costs continue to rise, demand is harder to predict, and missing sales targets carries increasingly severe consequences.