The pre-production phase sets the stage for everything that follows.
It involves defining your game idea, planning your scope, identifying the target audience, and establishing detailed documentation.
It’s also the point at which strategic decisions are made about technology stacks, development tools (e.g., Unreal Engine, Unity), and art and narrative style.
Here’s where most studios wrestle with the harsh realities of time and money. Let’s say your game needs dynamic lighting, reactive dialogue trees, online multiplayer, and five different biomes.
Sounds amazing.
But can your engine handle that?
Can your team?
Your development team will start to take shape now: project manager, game designers, level designers, concept artists, software engineers, sound designers, UI/UX specialists, and more. In smaller teams, people wear many hats. (Sometimes all the hats.)
Art direction also kicks off: early concept art is created to capture tone and mood, and your game artists start to define the game’s visual language.
It’s also when gameplay mechanics get mapped to technical feasibility. Want to use physics-based puzzles? Your engineers might remind you that your engine of choice doesn’t support it well—or that it’ll blow your performance budget.
The output? A crystal-clear game design document (GDD), asset lists, initial concepts, and pipeline plans.
Key activities in the pre-production stage:
- Market research to understand trends, audience needs, and competitive video games.
- Creating a comprehensive game design document (GDD) that outlines the game’s mechanics, systems, story, player progression, and monetization models.
- Producing initial concept art that captures characters, settings, and mood, often led by concept artists who collaborate closely with the art director.
- Validating the game’s feasibility by scoping required technologies, team expertise, and hardware and software specifications.
- Assembling the development team, including game designers, programmers, artists, and the project manager who oversees the development process.

Increasingly, teams are leaning on generative AI to move faster during this phase. According to the 2025 GDC State of the Industry Report, one in three developers now use AI to help with prototyping, scripting, or even generating placeholder assets. Microsoft’s Muse model, for example, can simulate gameplay scenarios that help teams pressure-test ideas before investing in full production.
Make sure your game’s concept is solid and you have the right development team. Poor planning here can ripple through every stage of the project.